These are 2player games requiring only paper and pencil. The simplest and best known of such games is Noughts and Crosses (also known as TicTacToe). That is played on a 3 by 3 grid. These other games are also played on grids, but sometimes of different shapes and sizes. 
Misox Played like Noughts and Crosses on a 3 by 3 grid.
Decide who is to be O and who is to be X
Players take turns putting their own marks in the cells of the grid, making only one mark in each turn.
Any single cell may contain only one mark.
The player who gets three of his or her marks in a straight line (vertically, horizontally or diagonally) loses the game.  
Quox Played on a 3 by 3 grid, with one player putting in O's and the other player putting in X's in turns. In any one turn, players may put their mark in as many cells as they like, provided that all the cells used are in the same straight line vertically or horizontally but not diagonally. The cells do not have to be 'next to' each other. The player who makes the last mark (or marks) wins the game.

Wildox Played on a 4 by 4 grid. Players take turns putting either a O or a X in any cell. (Note that neither player has their own particular mark.) The winner is the first player to make a line of either 3 O's or 3 X's in any direction (vertically, horizontally or diagonally). 

Tactox
Played on a 4 by 4 grid. Players take turns putting in their own particular mark (a O or a X) in the cells of the grid. In any one turn, players may put their mark in as many cells as they like, provided that all the cells are in the same straight line vertically or horizontally but not diagonally and the cells used form a continuous line. The player who makes the last mark loses the game.

Blox Played on a 4 by 4 grid.
Players take turns putting in their own particular mark (a O or a X) in the cells of the grid.
Cells which touch each other along a common edge may NOT have the SAME mark in them.
The first player who is unable to make a mark in a way allowed by the rules loses the game.


Diox
Played, like Noughts and Crosses on a 3 by 3 grid.
Players take turns throwing a die.
If the die show an odd number on top then the player must put a O in one of the empty cells of the grid. For an even number a X must be put in.
The winner is the first player to make a line of either 3 O's or 3 X's in any direction (vertically, horizontally or diagonally). 
Oddswins
Draw a strip of 13 (or any ODD number of) cells. 

Players start at opposite ends.
In their turns, players put their own marks (O or X) in 1, 2 or 3 cells.
Players must fill cells as they work in from their own ends, no blanks must be left.
When all the cells have been occupied, then the winner is the player who has made an ODD number of marks. 
Winners or Losers Draw a strip of any convenient number of cells.
Decide which player is to go first.
The other player then decides whether they shall play for winners or losers
They both start from the SAME end, filling in cells as they go in their turns.
Players may fill in 1, 2 or 3 cells during their turn, but the fillingin must be continuous, NO blanks may be left, so that eventually all the cells must be filled in.
The players who fills in the LAST cell (or cells) 
wins if they are playing winners
loses if they are playing losers
